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The Timesaver is a model railroad switching puzzle by John Allen: five cars, five turnouts, a short runaround in the middle and spurs at the corners, and your job is to spot every car at its marked destination using only the locomotive. It was first published in Model Railroader in November 1972, and it is famous for being frustrating in the best possible way.
The Timesaver has “five switches (three lefthand, two righthand), five spurs, and a runaround track at the center” (Wikipedia, Timesaver). Adrian Wymann, who has documented the puzzle in detail, notes that John Allen’s original used Y switches and was “conceived to work with five 40ft freight cars and 1 short switcher”.
The trick is in the lengths. The runaround is short, the spurs are short, and one spur faces the opposite way to the others, so a car can only be pushed into it from one end of the runaround. Wymann gives a rule for the overall length: six times the length of the longest piece of rolling stock, plus the length of two points, and he stresses that the siding lengths “must be strictly observed”. Make them longer and the puzzle loses its bite.
The original game, as Wymann sets it out, is simple to state: five cars stand on the layout, each is given a destination, and you switch all five to their destinations. Wikipedia puts the object as moving them “to clearly marked destination positions”.
Allen’s layout was a pure game board: “no scenery or decoration of any kind”, with industries simply shown by markers beside the track (Wymann).
Unlike the Inglenook, where we could solve every deal exactly (see the Inglenook maths), a full fewest-moves search of a Timesaver yard did not finish in minutes on our hardware, which is a fair measure of how much bigger its puzzle space is.
| Inglenook Sidings | Timesaver | |
|---|---|---|
| Designer | Alan Wright (based on Kilham Sidings, NER) | John Allen |
| First published | 1980s (as a switching game) | Model Railroader, November 1972 |
| Track | Headshunt and three sidings, two points | Five turnouts, five spurs, a central runaround |
| Wagons or cars | 8 in the sidings | 5 |
| Task | Make up a train of 5, in a random order, in one siding | Spot each car at its own destination |
| Typical scoring | Moves | Time (original) or moves |
| Runaround? | No: the locomotive is always at one end | Yes, and you need it |
| Space | About loco plus 8 wagon lengths plus points; Carl Arendt’s micro version is 9 × 48 in | About 6 car lengths plus two points long, but two tracks wide |
| Best for | A narrow shelf, a first layout, British-style shunting | American switching, two players racing, a bigger brain-teaser |
Both are covered in our shunting puzzles guide.
Two layouts can be joined by an unpowered interchange track, which adds a sixth switch to each and room for one car. The game then becomes co-operative, with players exchanging outbound cars (Wikipedia).
Carl Arendt drew a smaller, simpler version he called the Micro TymeSaver, devoted to distributing and picking up cars at industrial sidings, with a stub siding reaching backstage for “fiddling by the 0-5-0 switcher”, the hand (Micro TymeSaver Designs).
Emrys Hopkins’s Timewaster, for HO and OO, is 60 inches long and 9 wide, 540 square inches in all. He also adapted John Allen’s original to a track geometry that fits an HO Timesaver onto a 9 × 54 inch (23 × 137 cm) bookshelf using standard Peco turnouts (Micro TymeSaver Designs).
Bill Cooke’s Hedgehog Hill Estates Railway, a winery line in 7/8-inch scale (1:13.7), uses a Timesaver-type switching layout on its upper level (Micro TymeSaver Designs). The same idea in On2 would be a fraction of the size.
For more small switching ideas see Carl Arendt’s Runarounds and Layouts for Operation, and our small layouts guide.
The Timesaver was “conceived and built by ‘the wizard of Monterey’, famous US modeller John Whitby Allen (1913–1973)” and introduced in the November 1972 issue of Model Railroader, “in the last article John Allen wrote” (Wymann). Allen himself observed that occasionally a product “proves better than hoped for”. The original article is in the Internet Archive’s copy of Model Railroader, November 1972, from page 66. Carl Arendt wrote that the idea “has been duplicated in literally hundreds of layouts” (Micro TymeSaver Designs).
It is a model railroad switching puzzle by John Allen, published in Model Railroader in November 1972. On a small layout with five turnouts, five spurs and a central runaround, you must move five cars to their marked destinations using only the locomotive.
Five cars and one short switcher. John Allen’s layout was designed around five 40-foot freight cars.
In John Allen’s original game the fastest time wins, with the locomotive at a fixed slow speed and a penalty for accidents. Many players today count moves instead and play without a clock.
An Inglenook has a headshunt and three sidings and asks you to make up a train in a set order. A Timesaver has a runaround and five spurs, one facing the other way, and asks you to spot each car at its own destination.
Adrian Wymann’s rule is six times the longest car plus two sets of points in length. Emrys Hopkins has fitted an HO version onto a 9 × 54 inch shelf.