Shunting Puzzles: the Model Railway Brain-Teasers Explained

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A shunting puzzle is a model railway layout, or a game based on one, where the challenge is to rearrange wagons with a locomotive under tight limits of space: make up a train in a set order, or put every wagon in its right place, in as few moves or as little time as possible. The two classics are Alan Wright’s Inglenook Sidings and John Allen’s Timesaver.

What makes a shunting puzzle a puzzle

Shunting (switching, in American English) is the everyday railway work of sorting wagons: pulling them out of sidings, setting them aside, and pushing them back in a new order. On a real railway it is a job. On a small model railway with deliberately short sidings it becomes a puzzle, because every wagon you move has to go somewhere, and there is never quite enough room.

Three things turn a few sidings into a puzzle:

  • Fixed capacities. Each siding holds an exact number of wagons, and the headshunt or lead holds only a few. Change one number and the puzzle changes completely; on the classic Inglenook, one wagon less of headshunt makes most deals impossible (see the Inglenook maths).
  • A random task. The wagons start at random and the job is drawn at random, with cards, tokens or a die, so every game is different.
  • Railway rules. Only the locomotive moves wagons: no “hand of God”. Wagons may not be left on the points, and the points may not be changed under a train.

The two classic shunting puzzles

Inglenook Sidings

Devised by Alan Wright (1928–2005) and based on Kilham Sidings on the North Eastern Railway’s Alnwick–Cornhill branch. A headshunt that holds the locomotive and three wagons leads to three sidings holding five, three and three. Eight wagons start in the sidings; you must make up a train of five of them, in an order drawn at random (Wikipedia, Inglenook Sidings). Played perfectly, a typical deal takes about 23 locomotive moves by our count. Full guide: Inglenook Sidings: rules, variations and maths.

The Timesaver

John Allen’s puzzle, first published in Model Railroader in November 1972: “five switches (three lefthand, two righthand), five spurs, and a runaround track at the center” (Wikipedia, Timesaver). Five cars must each be switched to a marked destination, originally against the clock. Full guide: the Timesaver puzzle.

Inglenook and Timesaver compared

Inglenook SidingsTimesaver
TaskMake up one train of 5 in a set orderSpot 5 cars, each at its own place
TrackHeadshunt and 3 sidings (2 points)5 turnouts, 5 spurs, central runaround
Vehicles8 wagons5 cars
RunaroundNoneYes, short
ScoringUsually movesOriginally time; often moves
FeelPlanning a sequence; British goods-yard shuntingJuggling space; American industrial switching
SizeA narrow shelfA slightly deeper shelf

If you have only a narrow shelf, build an Inglenook. If you want the harder brain-teaser, or to race a friend, build a Timesaver.

How to play a shunting puzzle at home

You do not need a layout to try one.

  • On the table: draw the track on a sheet of paper with one box per wagon, and use coins or numbered counters as wagons and a different token as the locomotive. Keep to the rule that wagons only move when the locomotive pushes or pulls them.
  • Drawing the task: Alan Wright drew coloured tokens from a mug, his “Tiddlywink Computer” (Adrian Wymann, wymann.info). Playing cards, numbered slips from a hat or any random-number app work too.
  • Keeping score: count every drive of the locomotive as one move, or time yourself. Then try to beat your own score on the same deal.

Building a shunting puzzle layout

  1. Choose the puzzle and the scale, then measure your wagons. The siding capacities must be exact in your own wagon lengths.
  2. Use one length of wagon if you can, so “a siding of three” means the same everywhere.
  3. Mark the fouling points so everyone can see when a siding is full and a wagon would stand on the points.
  4. Make uncoupling easy. Magnets under the track or a simple uncoupling tool keep the game moving and the hand of God out of it.
  5. Keep it portable. Most shunting puzzles fit on a shelf board you can carry. Carl Arendt’s micro Inglenook is 9 × 48 inches (Inglenook Designs), and Emrys Hopkins fitted an HO Timesaver onto a 9 × 54 inch shelf (Micro TymeSaver Designs).

More shunting layouts

Inglenook and Timesaver are the famous ones, but any small layout with short sidings and a job to do is a shunting layout. Carl Arendt’s Micro Layout Design Gallery has plans for runarounds, layouts for operation, sector plates and train turntables, and a dual gauge Inglenook in Long Yard Industrial District. Our small layouts guide explains the types.

Questions about shunting puzzles

What is a shunting puzzle?

A model railway layout or game where you rearrange wagons with a locomotive under tight space limits, to make up a train in a set order or to put each wagon in its place, in as few moves or as little time as possible.

What is the most famous shunting puzzle?

Alan Wright’s Inglenook Sidings, with sidings holding five, three and three wagons and a headshunt holding three. John Allen’s Timesaver of 1972 is the other classic.

Is the Inglenook or the Timesaver harder?

They are hard in different ways. The Inglenook is about planning the order of moves in a tiny space; the Timesaver adds a runaround and a spur facing the other way, so you must also get the locomotive to the right end of each car.

Do I need a model railway to play?

No. You can play on paper with counters for wagons, as long as you keep to the rule that only the locomotive moves wagons.

Sources

  1. Wikipedia, “Inglenook Sidings” and “Timesaver“, read 14 October 2026.
  2. Adrian Wymann, Shunting Puzzles, wymann.info.
  3. Carl Arendt, Micro Layout Design Gallery, carendt.com.